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UnitOrder

UnitOrder 单位命令

"Die": 0,  # Causes the unit to die. Normal units run the death iscript animation,
# while hallucinated units have the sound/sprite spawned and then are removed.
"Stop": 1, # Normal unit stop command. Stops current order chain, and then goes to idle.
"Guard": 2, # Generic Guard order. Determines what guard command a unit uses.
"Guard (Normal)": 2,
"Player Guard": 3, # Attacking Mobile unit guard order.
"Guard (Player)": 3,
"Turret Guard": 4, # Attacking unit turret guard.
"Guard (Subunit)": 4,
"Bunker Guard": 5, # Transport building guard. Set when a building picks up a unit.
"Guard (Bunker)": 5,
"Move": 6, # Unit move. Ignores enemies on way to destination.
"Ignore (Normal)": 6,
"Reaver Stop": 7, # Stop order for the reaver.
"Stop (Reaver)": 7,
"Attack1": 8, # Generic attack order.
"Attack": 8,
"Attack2": 9, # Move to attack shrouded building.
"Attack (Obscured)": 9,
"Attack Unit": 10, # Mobile unit attacking a unit/building.
"Attack Unit (Normal)": 10,
"Attack Fixed Range": 11, # Attack for an immobile unit. Lurker attack.
"Attack In Range": 11,
"Attack Tile": 12,
"Attack Ground (Unused)": 12,
"Hover": 13,
"Hover (Unused)": 13,
"Attack Move": 14, # Unit move, attack enemies along path to target.
"Infest Mine 1": 15, # Ran when a unit is being infested.
"Building Is Being Infested": 15,
"Nothing 1": 16,
"Nothing 1 (Unused)": 16,
"Powerup 1": 17, # Unknown. Speculated to be a Powerup being built order.
"Power-Up (Unused)": 17,
"Tower Guard": 18, # Building tower guard.
"Guard (Building)": 18,
"Tower Attack": 19, # Building tower attack.
"Attack (Building)": 19,
"Vulture Mine": 20, # Spidermine idle order.
"Script (Spider Mine)": 20,
"Stay In Range": 21, # Mobile unit base attack.
"Turret Attack": 22, # Mobile Unit Turret attack.
"Attack (Subunit)": 22,
"Nothing 2": 23, # Do nothing, next order.
"Nothing 2 (Normal)": 23,
"Nothing 3": 24, # Unknown, used when a unit is changing state between siege <-> normal.
"Nothing 3 (Unused)": 24,
"Drone Start Build": 25, # Move to target position and run drone build.
"Drone Start Mutate": 25,
"Drone Build": 26, # Check resources and run drone land.
"Drone Mutate": 26,
"Infest Mine 2": 27, # Move to Infest a unit.
"Cast Spell (Infest 1)": 27,
"Infest Mine 3": 28, # Move to Infest shrouded unit
"Cast Spell (Infest 2)": 28,
"Infest Mine 4": 29, # Infest Unit. Hides unit, runs infest 1 on target, then reshows unit.
"Infest (Queen)": 29,
"Build Terran": 30, # Move/Start Terran Building.
"Build (SCV)": 30,
"Build Protoss 1": 31, # Full Protoss Building order.
"Build (Probe)": 31,
"Build Protoss 2": 32, # Creates the Protoss Building.
"Create Building (Probe)": 32,
"Constructing Building": 33, # SCV is building.
"Is Building (SCV)": 33,
"Repair 1": 34, # Repair Unit.
"Repair Unit (SCV)": 34,
"Repair 2": 35, # Move to repair shrouded building.
"Repair Unit (Obscured)": 35,
"Place Add-On": 36, # Move and start addon.
"Build Add-On": 37, # Building Addon.
"Train": 38, # Training Unit.
"Train (Normal)": 38,
"Rally Point 1": 39, # Rally to Visible Unit. Causes units to follow the selected unit.
"Rally to Visible Unit": 39,
"Rally Point 2": 40, # Rally to tile.
"Rally to Ground Tile": 40,
"Zerg Birth": 41, # Unit is being born.
"Morph 1": 42, # Unit Morph
"Unit Morph": 42,
"Morph 2": 43, # Building Morph
"Building Morph": 43,
"Build Self 1": 44, # Terran Building, Is being built.
"Building Is Constructed (Terran)": 44,
"Zerg Build Self": 45, # Zerg Building build order.
"Build 5": 46, # Nydus canal exit build order.
"Build (Nydus Canal Exit)": 46,
"Enter Nydus Canal": 47, # Enter/transport through nydus canal
"Enter (Nydus Canal)": 47,
"Build Self 2": 48, # Protoss Building being built order.
"Building Is Constructed (Protoss)": 48,
"Follow": 49, # Move to/with unit or building. Causes units to load into transports
# or enter nydus canal or recharge shields.
"Carrier": 50, # Idle command for the carrier.
"Idle (Carrier)": 50,
"Carrier Ignore 1": 51, # Carrier move command. Ignores enemies
"Move (Carrier&Reaver)": 51,
"Carrier Stop": 52, # Carrier stop command. Runs idle.
"Stop (Carrier)": 52,
"Carrier Attack 1": 53, # Generic Carrier attack command.
"Attack (Carrier)": 53,
"Carrier Attack 2": 54, # Move to attack shrouded building.
"Attack Obscured (Carrier)": 54,
"Carrier Ignore 2": 55, # Unknown. Possibly a secondary move.
"Ignore 2 (Carrier)": 55,
"Carrier Fight": 56, # Carrier Attack Unit.
"Attack Unit (Carrier)": 56,
"Carrier Hold": 57, # Carrier Hold Position.
"Hold Position 1": 57,
"Hold Position (Carrier)": 57,
"Reaver": 58, # Reaver Idle order.
"Idle (Reaver)": 58,
"Reaver Attack 1": 59, # Generic reaver attack order.
"Attack (Reaver)": 59,
"Reaver Attack 2": 60, # Move to attack shrouded building
"Attack Obscured (Reaver)": 60,
"Reaver Fight": 61, # Reaver attack unit.
"Attack Unit (Reaver)": 61,
"Reaver Hold": 62, # Reaver hold position.
"Hold Position (Reaver)": 62,
"Train Fighter": 63, # Training subunit(scarab, interceptor).
# Causes all interceptors within a carrier to be healed when not attacking.
"Training (Subunit)": 63,
"Strafe Unit 1": 64, # Interceptor move and attack.
"Move&Attack (Interceptor)": 64,
"Strafe Unit 2": 65, # Scarab move and attack.
"Move&Attack (Scarab)": 65,
"Recharge Shields 1": 66, # Unit recharge shields.
"Recharge Shields (Unit)": 66,
"Recharge Shields 2": 67, # Shield Battery, recharge shield cast on unit or ground.
# Unit runs recharge shields 1, shield battery runs shield battery.
# If cast on ground, recharges all units within rechargeable radius.
"Recharge Shields (Global)": 67,
"Shield Battery": 68, # Shield Battery, is recharging.
"Shield Battery Is Recharging": 68,
"Return": 69, # Interceptor return to parent.
"Return To Parent (Interceptor)": 69,
"Drone Land": 70, # Drone landing order. Used when building.
"Land (Drone)": 70,
"Building Land": 71, # Building land order.
"Land (Building)": 71,
"Building Lift Off": 72, # Begin Building Liftoff
"Lift Off (Building)": 72,
"Drone Lift Off": 73, # Begin Drone liftoff
"Lift Off (Drone)": 73,
"Lift Off": 74, # Unit is lifting off.
"Is Lifting Off": 74,
"Research Tech": 75, # Building researching tech.
"Is Researching Technology": 75,
"Upgrade": 76, # Building researching upgrade.
"Is Performing Upgrade": 76,
"Larva": 77, # Idle order for larva. Make sure it stays on creep,
# dies if off, and says within the range of the parent it came from.
"Idle (Larva)": 77,
"Spawning Larva": 78, # Building is spawning larva.
"Is Spawning Larva": 78,
"Harvest 1": 79, # Generic move to harvest order.
"Move to Harvest": 79,
"Harvest 2": 80, # Move to harvest shrouded minerals/gas
"Move to Harvest Obscured": 80,
"Harvest Gas 1": 81, # Move to harvest gas.
"Move to Harvest Gas": 81,
"Harvest Gas 2": 82, # Check if it can enter the gas mine(no unit in it).
"Can Enter Gas Mine": 82,
"Harvest Gas 3": 83, # Enter/exit mine, set return order.
"Enter/Exit Gas Mine": 83,
"Return Gas": 84, # Return order, has gas.
"Harvest Minerals 1": 85, # Move to harvest minerals.
"Move to Minerals": 85,
"Move to Harvest Minerals": 85,
"Harvest Minerals 2": 86, # Can harvest minerals(one unit per field).
"Can Harvest Minerals": 86,
"Harvest Minerals 3": 87, # Harvesting minerals. Runs iscript to spawn weapon.
"Mining Minerals": 87,
"Harvesting Minerals": 87,
"Harvest 3": 88, # Harvesting minerals is interrupted.
"Harvesting Minerals Interrupted": 88,
"Harvest 4": 89, # Unknown harvest command.
"Harvest 4 (Unknown)": 89,
"Return Minerals": 90, # Return resources /B Has minerals.
"Harvest 5": 91, # Harvest Interrupt /B recharge shields.
"Harvesting Interrupted - Recharge Shields": 91,
"Enter Transport": 92, # Move/enter a transport.
"Move/Enter Transport": 92,
"Pick Up 1": 93, # Transport Idle command.
"Idle (Transport)": 93,
"Pick Up 2": 94, # Mobile Transport unit pickup.
"Load Unit (Mobile Transport)": 94,
"Pick Up 3": 95, # Building pickup.
"Load Unit (Bunker)": 95,
"Pick Up 4": 96, # Unknown /B AI pickup?
"Load Unit (Unknown)": 96,
"Powerup 2": 97, # Idle for powerups.
"Idle (Power-Up)": 97,
"Siege Mode": 98, # Switch to Siege mode.
"Tank Mode": 99, # Switch to Tank mode.
"Watch Target": 100, # Immobile Unit base, watch the target.
"Initing Creep Growth": 101, # Start Spreading Creep.
"Script (Starting Creep Growth)": 101,
"Spread Creep": 102, # Spreads creep. If it is a larva producer, runs that order also.
"Script (Spread Creep&Spawn Larva)": 102,
"Stopping Creep Growth": 103, # Stops creep growth.
"Script (Stopping Creep Growth)": 103,
"Guardian Aspect": 104, # Unused, Morph 1 is used for unit morphing.
"Guardian Aspect (Unused)": 104,
"Warping Archon": 105, # Move and start archon merge.
"Move and Morph Archon": 105,
"Completing Archon Summon": 106, # Archon build self order.
"Hold Position 2": 107, # Attacking Unit hold position.
"Hold Position (Normal)": 107,
"Hold Position 3": 108, # Queen Hold position.
"Hold Position (Queen)": 108,
"Cloak": 109, # Cloak Unit.
"Decloak": 110, # Decloak Unit.
"Unload": 111, # Unload a unit from the transport.
"Unload Unit (Transport)": 111,
"Move Unload": 112, # Move to unload site and run unload order.
"Move&Unload Unit (Transport)": 112,
"Fire Yamato Gun 1": 113, # Cast Spell: Yamato.
"Cast Spell (Yamato Gun)": 113,
"Fire Yamato Gun 2": 114, # Move to cast spell on shrouded building.
"Cast Spell On Obscured (Yamato Gun)": 114,
"Magna Pulse": 115, # Cast Spell: Lockdown.
"Cast Spell (Lockdown)": 115,
"Burrow": 116, # Burrow Unit.
"Burrowed": 117, # Burrowed Unit idle.
"Idle (Burrowed)": 117,
"Unburrow": 118, # Unburrow unit.
"Dark Swarm": 119, # Cast Spell: Dark Swarm.
"Cast Spell (Dark Swarm)": 119,
"Cast Parasite": 120, # Cast Spell: Parasite.
"Cast Spell (Parasite)": 120,
"Summon Broodlings": 121, # Cast Spell: Spawn Broodings.
"Cast Spell (Spawn Broodling)": 121,
"EMP Shockwave": 122, # Cast Spell: EMP Shockwave.
"Cast Spell (EMP Shockwave)": 122,
"Nuke Wait": 123, # Unknown.
"Unknown": 123,
"Nuke Train": 124, # Silo Idle
"Idle (Nuclear Silo)": 124,
"Nuke Launch": 125, # Launch for nuclear missile.
"Attack (Nuke)": 125,
"Nuke Paint": 126, # Move to and set nuke target.
"Move&Paint Nuke Target": 126,
"Nuke Unit": 127, # Nuke the ground location of the unit.
"Attack Unit (Nuke)": 127,
"Nuke Ground": 128, # Nuke ground.
"Attack Ground (Nuke)": 128,
"Nuke Track": 129, # Ghost order during nuke.
"Nuke Track (Ghost)": 129,
"Initializing Arbiter": 130, # Run nearby cloaking.
"Script (Cloak Nearby Units)": 130,
"Cloaking nearby units": 131, # Cloak non arbiters within range.
"Cloak Nearby Units (Freezes the casting unit)": 131,
"Place Mine": 132, # Place spider mine.
"Place Spider Mine": 132,
"Right Click Action": 133, # right click, sets correct order based on target.
"Script (Right-Click Action)": 133,
"Sap Unit": 134, # Suicide Attack Unit.
"Attack Unit (Infested Terran)": 134,
"Sap Location": 135, # Suicide Attack tile.
"Attack Ground (Infested Terran)": 135,
"Hold Position 4": 136, # Suicide Hold Position.
"Hold Position (Suicide Units)": 136,
"Teleport": 137, # Recall(units within range of target pos).
"Cast Spell (Recall)": 137,
"Teleport to Location": 138, # Causes units to teleport when being recalled.
"Teleport To Location (Freezes the casting unit)": 138,
"Place Scanner": 139, # Place Scanner Sweep Unit at position.
"Cast Spell (Scanner Sweep)": 139,
"Scanner": 140, # Scanner Sweep Unit idle.
"Idle (Scanner Sweep)": 140,
"Defensive Matrix": 141, # Defensive Matrix cast on target.
"Cast Spell (Defensive Matrix)": 141,
"Psionic Storm": 142, # Cast Spell: Psi Storm.
"Cast Spell (Psionic Storm)": 142,
"Irradiate": 143, # Cast Spell: Irradiate.
"Cast Spell (Irradiate)": 143,
"Plague": 144, # Cast Spell: Plague.
"Cast Spell (Plague)": 144,
"Consume": 145, # Cast Spell: Consume.
"Cast Spell (Consume)": 145,
"Ensnare": 146, # Cast Spell: Ensnare.
"Cast Spell (Ensnare)": 146,
"Stasis Field": 147, # Cast Spell: Stasis Field.
"Cast Spell (Stasis Field)": 147,
"Hallucination 1": 148, # Hallucination Cast on target.
"Cast Spell (Hallucination)": 148,
"Hallucination 2": 149, # Kill Halluciation on spell cast.
"Script (Hallucination)": 149,
"Reset Collision 1": 150, # Collision Reset between 2 units.
"Reset Collision (2 Units)": 150,
"Reset Collision 2": 151, # Collision reset between harvester and mine.
"Reset Collision (Harvester&Mine)": 151,
"Patrol": 152, # Patrol to target, queue patrol to original position.
"Patrol (Normal)": 152,
"CTF COP Init": 153, # CTF Initialization
"CTF COP (Initialize)": 153,
"CTF COP 1": 154, # CTF Idle
"Idle (CTF COP)": 154,
"CTF COP 2": 155, # Unknown? Reset COP?
"Unknown CTF COP 2": 155,
"Computer AI": 156, # AI Control.
"Script (Computer)": 156,
"Atk Move EP": 157, # AI Attack Move?
"Attack Move (Computer)": 157,
"Harass Move": 158, # Aggressive Attack Move? Units won't give up on a target.
# If they see it, they will attack it, even worse than attack move. Might be a computer attack move?
"Move (Harass)": 158,
"AI Patrol": 159, # Moves units to the center of the current area that they are at?
# Not sure if the spacing is meant to allow for detectors to cover an area or not.
"Patrol (Computer)": 159,
"Guard Post": 160, # Immobile Unit Guard.
"Guard (Computer)": 160,
"Rescuable Passive": 161, # Rescuable unit idle.
"Idle (Rescuable)": 161,
"Neutral": 162, # Neutral Unit idle.
"Idle (Neutral)": 162,
"Computer Return": 163, # Return computer units to defensive position?
# Was seen returning units that had followed a unit outside of a base and killed it.
"Return To Base (Computer)": 163,
"Initing Psi Provider": 164, # Init Psi Provider. Adds to some kind of linked list.
"Script (PSI Provider)": 164,
"Self Destrucing": 165, # Remove unit.
"Fatal (Scarab)": 165,
"Critter": 166, # Critter idle.
"Idle (Critter)": 166,
"Hidden Gun": 167, # Trap idle order.
"Idle (Trap)": 167,
"Open Door": 168, # Opens the door.
"Close Door": 169, # Closes the door.
"Hide Trap": 170, # Trap return to idle.
"Stop (Trap)": 170,
"Reveal Trap": 171, # Trap attack.
"Attack (Trap)": 171,
"Enable Doodad": 172, # Enable Doodad State.
"Disable Doodad": 173, # Disable Doodad State.
"Warp In": 174, # Unused. Left over from unit warp in which now exists in Starcraft 2.
"Warp In (Unused)": 174,
"Medic": 175, # Idle command for the Terran Medic.
"Idle (Medic)": 175,
"Medic Heal 1": 176, # Heal cast on target.
"Cast Spell (Heal)": 176,
"Heal Move": 177, # Attack move command for the Terran Medic.
"Move (Medic)": 177,
"Medic Hold Position": 178, # Holds Position for Terran Medics, heals units within range.
"Hold Position&Heal (Medic)": 178,
"Medic Heal 2": 179, # Return to idle after heal.
"Return To Idle After Heal": 179,
"Restoration": 180, # Cast Spell: Restoration.
"Cast Spell (Restoration)": 180,
"Cast Disruption Web": 181, # Cast Spell: Disruption Web.
"Cast Spell (Disruption Web)": 181,
"Cast Mind Control": 182, # Mind Control Cast on Target.
"Cast Spell (Mind Control)": 182,
"Warping Dark Archon": 183, # Dark Archon Meld.
"Dark Archon Meld": 183,
"Cast Feedback": 184, # Feedback cast on target.
"Cast Spell (Feedback)": 184,
"Cast Optical Flare": 185, # Cast Spell: Optical Flare.
"Cast Spell (Optical Flare)": 185,
"Cast Maelstrom": 186, # Cast Spell: Maelstrom.
"Cast Spell (Maelstrom)": 186,
"Junk Yard Dog": 187, # Junk yard dog movement.
"Move (Junk Yard Dog)": 187,
"Fatal": 188, # Nothing.