epScript Constants Reference
TrgCount
All: 0
Other integers
TrgModifier
SetTo: 7 // =
Add: 8 // +=
Subtract: 9 // -= (It can be reduced to zero at most, even if a number greater than the current value is subtracted)
TrgComparison
AtLeast: 0 // >=
AtMost: 1 // <=
Exactly: 10 // ==
TrgSwitchState
Set: 2
Cleared: 3
TrgSwitchAction
Set: 4
Clear: 5
Toggle: 6
Random: 11
TrgResource
Ore: 0
Gas: 1
OreAndGas: 2
TrgAllyStatus
Enemy: 0
Ally: 1
AlliedVictory: 2
TrgOrder
Move: 0
Patrol: 1
Attack: 2
TrgPropState
Enable: 4
Disable: 5
Toggle: 6
TrgScore
Total: 0
Units: 1
Buildings: 2
UnitsAndBuildings: 3
Kills: 4
Razings: 5
KillsAndRazings: 6
Custom: 7
TrgLocation
// There are a total of 255 locations/areas, numbered from 0 to 63, 65 to 255
// Location 64 represents "Anywhere"
"Location 1~64": 0~63
"Anywhere": 64
"Location 66~256": 65~255
// When euddraft compiles, it removes all location/area names from the map string table. Location/area names therefore do not exist at runtime and are only used by map developers for identification.
TrgSwitch
// There are a total of 256 switches, numbered 0 to 255
"Switch 1~256": 0~255
// When euddraft compiles, it removes all switch names from the map string table. Switch names therefore do not exist at runtime and are only used by map developers for identification.