epScript Constants Reference
TrgCount
All: 0
Other integers
TrgModifier
SetTo: 7 // =
Add: 8 // +=
Subtract: 9 // -= (It can be reduced to zero at most, even if a number greater than the current value is subtracted)
TrgComparison
AtLeast: 0 // >=
AtMost: 1 // <=
Exactly: 10 // ==
TrgSwitchState
Set: 2
Cleared: 3
TrgSwitchAction
Set: 4
Clear: 5
Toggle: 6
Random: 11
TrgResource
Ore: 0
Gas: 1
OreAndGas: 2
TrgAllyStatus
Enemy: 0
Ally: 1
AlliedVictory: 2
TrgOrder
Move: 0
Patrol: 1
Attack: 2
TrgPropState
Enable: 4
Disable: 5
Toggle: 6
TrgScore
Total: 0
Units: 1
Buildings: 2
UnitsAndBuildings: 3
Kills: 4
Razings: 5
KillsAndRazings: 6
Custom: 7
TrgLocation
// There are a total of 255 locations/areas, numbered from 0 to 63, 65 to 255
// No. 64 means Anywhere
"Location 1~64": 0~63
"Anywhere": 64
"Location 66~256": 65~255
// When euddraft compiles, it will remove all location/area names from the map string table, that is, location/area names do not exist at runtime and are only used by map developers to distinguish
TrgSwitch
// There are a total of 256 switches, numbered 0 to 255
"Switch 1~256": 0~255
// When euddraft compiles, it will remove all switch names from the map string table, that is, switch names do not exist at runtime and are only used by map developers to distinguish